![]() The second gun model appearing in Max's left hand when wielding any dual weapons has been repositioned to match the gun in the right hand more closely.Made many small internal improvements to all playable Max skins, the suit Max skin now behaves exactly like the normal Max skin.Restored an unused "character landed to death" sound, which was meant to play when a character died after falling from a height.Corrected the "get damage" sounds of a mobster in the toilet in "The Baseball Bat".Removed Bullet Time and extra New York Minute time bonuses for killing non-hostile characters.But only the "get damage" and death sounds are used from their character sounds. Police officers now use the Mercenaries' character sounds.Restored an unused "get damage" sound for Mercenaries.Restored all of the unused Killer Suit alert dialogues, there are now a total of 32 unique and different alert dialogues for them.Restored the unused "The Flesh of Fallen Angels" music track, now it plays during the boss fight with Jack Lupino in "An Empire of Evil".Restored Alex's unused death sound when he is shot dead during the cutscene in "Live From the Crime Scene".Restored an unused texture variation for the Inner Circle members, now there are a total of three different variations.Restored Max's unused "get damage" sounds, but they only work on AI-controlled Max skins.Corrected a minor issue with the Sawed-Off Shotgun pickup, now it gives you two bullets instead of four.Fixed a bug where the "coder" console command didn't give the player infinite painkillers."Hidden Truths" now uses the "coldsteel" skybox instead of not using any skybox, even though it's not visible.Lead Pipe is now available in Part II instead of being absent, it can be picked up from Frankie's corpse after he dies in "The Baseball Bat".Fixed a bug where the "pickup dropped" particle effect did not play on some weapons when they were dropped.Restored Vinnie Gognitti's unused death sound when he dies in "Police Brutality".Project: Valhalla test subjects now behave exactly like the other junkies in the game, using their character sounds as well.Fixed a bug where Frankie Niagara, Boris Dime and Angelo Punchinello had two death sounds playing.Previously, a large number of characters were using the generic "mobster" sounds in some cases. Now all characters in the game have and use their own character sounds properly.Restored unused sound variations for projectiles, clips, shells and weapon collision sounds, they are all a bit more varied now.Restored Max's unused death sounds, including the fire death sounds.Restored an unused third variation of the "Found Painkillers" dialogue, the one that plays when picking up a painkiller for the first time.Enemies now use their fire death sounds (while the boss enemies use their normal death sounds) as their falling to death sounds.Added a proper Jump to Chapter option to the game, just like in Max Payne 2, you must complete the game once on Fugitive to unlock it.Added official PC Manual (located in 'ReadMe' folder).Added all official ReadMes (located in 'ReadMe' folder). ![]() Exclusive: Intro movie taken from PS2 version (with Rockstar's logo).Exclusive: Title screen taken from PS2 version.Fixed problems with startup and initializing Direct3D by the game engine inside DllMain.Improved some textures (check Demonstration section).Fixed a problems with height of bullet-time-jumps (FPS locked to 60).Fixed a problem with Vinnie Gognitti's jump in Chapter 1 Part 6 - "Fear That Gives Men Wings" (FPS locked to 60).Fixed all problems with missing sounds and music.Game now properly supports any widescreen modes (16:9, 16:10, 21:9 etc.).Credits to vrockwave and Alexander Blade for support, decompiled scripts, and natives. The Max Payne 3 Script Hook has finally been released by "Unknown Modder" and we worked hard together on making the first ever script mod, a native trainer/mod menu called the "Payne Trainer" and are happy to announce that it's ready for release/download.
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